Who am I?
An empathetic, hardworking 3D modeler and 3D artist with a keen eye for creative problem-solving. Has experience in the fundamental understanding in 3D modeling programs such as Blender, Maya, and Modo. Expertise in rendering realistic lighting, the human form, modeling characters, buildings, objects, UV mapping, and texturing.
The camera known as Richard Ward is an experienced 3D modeler and renderer of light with a specialty of the human form and face. Graduating from a small public school, he found his voice at the Maine College of Art, leading and supporting students as a Resident Assistant and leading his colleagues as the Office Assistant of Student Life. Taking those skills and putting them to use, he is working on an ambitious project aiming to produce a third-person story driven video game that will touch the hearts of his audience. He can be seen making homemade stuffed crust pizza and binging the newest horror movies and sci-fi shows.